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View Full Version : gm meltdown mac 2 - professional analog vst synth


Garym
05.05.2005, 11:02 AM
Ok guys, how can I break the news.

gm productions are planning on teaming up with graphical designers, and hardcore programmers to produce what is yet to be the most powerful biggest sounding vst synthesizer in the world. With unmatchable specs in mind (including that over some va hardware), we are planning on setting up a dedicated vst synthesizer with the professional producer / sound designer in mind. A feature we have in plan (and one of many) is a gm stack mode, Where you can stack over 40 oscillators working out at (10 waves x 4) (4 oscillators + 1 sub) to create the biggest supersaw sound software can offer. With that said, I am working on building a more general feature list for the meltdown (which should be in production within under 2 months), providing we find the right people to help us create it. This will be one hell of a synth, and we are working very hard to plan it carefully. The finished interface combines a simple, but very sleek new look with a digital screen in the middle for visual data display (which will really work!!). The backend of the synth comprises a beautiful mahogany finish to make a modern analog type look and feel. Again, this will be a feature packed synth with tons of features for creating the best sound you ever heard from a software synth. 10 realtime assignable controllers make sure that you can assign features to each realtime controller, such as filters, lfo's / osc's / effects and features under the hood. The dedicated oscillator section provides powerful editing possibilities and you even have a sync mode where you can sync in oscillators at different speeds and time. We want this synth to be the best. So many features to be explored and planned for this vst (currently making a list of them).

And now to the serious stuff. In order to make this possible, gm productions are looking for dedicated programmers and designers who know what they are doing, willing to contribute to the project. We will be using the prototype image as the finished product, but we require programmers and designers to rebuild a bigger working version (exactly as shown in the image) and code all the features this vst will be offering. We are thinking of offering this vst at a cost, and, if after test phases, gm productions become heavily established, we can devide cash between programmers and graphical designers for valid reasons, such as all the hard work we put into making this synth. Before we can market this product, or offer for download, we need a test version first. The installation program will include a setup.exe, where it will extract the vst dll file to a dir for plugins (just like any other normal vst would).

for a full info rundown on the meltdown, or if you have any suggestions on making this the next big thing in the soft synth industry, let me know, email me at: im_a_devil19@hotmail.com

-

if you can contribute in anyway to the project, or are a programmer / graphical designer willing to help make this synth (GIVE ME A SHOUT STRAIGHT AWAY). The sooner we have the right people to make this, the sooner we'll have the finished product. We are looking for people like you...

to see what this fantastic vst will look like go here: (ip address logged)

http://81.104.36.58

or

http://81.104.36.58/index.html

regards

g.m

hatembr
05.05.2005, 02:01 PM
hi garym

this is a good project, i hope you took in mind the computing power limitation that may handicap such a project.
as far as programming go, i am a programmer but i have absolutly no idea on DSP programming and the mathematical part of sound design. I don't think i can help on that!
I hope you'll find the right people for the right task as soon as possible so we can test your beast! ;)

cheers!

DIGITAL SCREAMS
05.05.2005, 08:59 PM
My input on this....

1) Sound quality first and foremost
2) Vesatility/flexibility
3) User interface
4) Forget onboard effects.....

Can you do this? Or are you going for a totally commercial product here?

DS

DIGITAL SCREAMS
05.05.2005, 10:30 PM
Sounds cool Gary....keep us posted with developments. Which forums have you posted on? Try www.darksonus.com !

DS

Merlot
05.05.2005, 10:50 PM
Is this a synthedit synth? Or will you plan on programming it in C++ or java?

Merlot
06.05.2005, 05:12 PM
Dont know mate. As there are a million + 1 subtractive vsti's available now. You need to make something different to set yourself apart from the rest. Whether that is a nice GUI + fx, or 2 different kinds of synthesis molded together, but definitely need something to get noticed in the large world of subtractive vsti's. :wink:

Timo
06.05.2005, 05:39 PM
maybe the 40osc idea was abit OTT for software, I dont know. They suggested making just 1 decent sounding oscillator. But how the hell, can you get the sound you want with just 1 osc?, pft.

Wasn't the TB303 a one-oscillator, monophonic synthesiser?

I can kinda see the 40 oscillators being maybe a bit OTT. It's like unison - if you over do it, it begins to sound like a "wall of noise". A lot of patches tend to retain their character considerably moreso by just using fewer voices, and then later enhancing that patch, as opposed to 16 x unison with 4 oscillators, or whatever.

I think the graphics should be the last thing you consider. In the initial stages, concentrate on getting a good working concept, and a great sound foundation to work and build upon.

Best of luck :)

Gopal
06.05.2005, 10:20 PM
You beat me to it Timo,

Thats exactly what I was gonna say :lol:

Gopal
07.05.2005, 03:57 AM
You will need to make it a whole lot slicker looking, but thats the last thing I would worry about. When you've got it sounding mint and functioning bug free, get a graphic designer to spend 15 minutes and make it look sick.

Timo
07.05.2005, 01:16 PM
Gary, ignore the graphics. Get your priorities in order.

How much of the coding/programming have you done so far regards the actual sound?

What experience/skills have you got?

grimleyj
30.05.2005, 08:37 AM
Let me get this straight ...
All you have is a vague idea for the UI of a synth?
You want us to spec it, then you want someone else to code it and you are going to take the credit?
I hate to burst your bubble but this aint gonna happen!

saba
30.05.2005, 10:25 AM
Don't focus on the language -- focus on theory.

You can implement oscillators and digital filters using any language, C++ is just one of the more popular choices.

Theory with respect to synthesis would be basic fourier analysis I suppose...