The Unofficial Access Virus & Virus TI Forum - since 2002

The Unofficial Access Virus & Virus TI Forum - since 2002 (http://www.infekted.org/virus/forum.php)
-   Sound designing (http://www.infekted.org/virus/forumdisplay.php?f=104)
-   -   Xfer Serum VS Virus (http://www.infekted.org/virus/showthread.php?t=33940)

MBTC 13.08.2015 09:06 PM

About Zebra, I probably never would have bought it from the demo. It's funny because I originally bought it simply because I liked the semi-modular approach, but then I felt kind of underwhelmed by the presets. So it sat practically unused for something like a year, then one day when I had some free time and was feeling experimental I decided to really learn it and wrap my head around the UI, and suddenly I was hooked. It's incredibly versatile, maybe so much so that the learning curve is a bit much at first. But well worth it. There are tons of free sounds out there, too.

Dune2 is no where near as versatile, but there's something about the workflow that's just brilliantly simple, and it's like you have to go out of your way to make it sound bad. I've never even thought about buying third party sounds for it because it's so easy to work with.

I think both are must-haves.

MBTC 13.08.2015 11:19 PM

One other item I wanted to add about total voices, using that video where he uses Massive as an example. If you'll notice, the CPU load from all three tracks at the beginning is not that much greater than when he auditions a single Massive instance.

There are a number of reasons for this, but with Dune2 you can essentially do what he's doing with a single instance of Dune2 (treat the voices like independent layers to tweak and detune separately, on different envelopes even and fatten them up). And you can pretty quickly watch your CPU meter go up if you create a fat dreamtrance synth sound like he's doing, but you'll also see that if you add more instances of Dune2, the CPU meter does not rise much more, presumably because of the overhead of the first instance and/or the benefits of multithreading (just a guess).

But then, take that same fat sound that's showing 25-30% CPU usage, and create something equally as fat on the Virus-- you'll get as many notes as you have fingers to hold down keys on Dune2, but on the Virus you'll hear note-stealing happening, more noticeable if you have a long release.

Something else I've noticed is that CPU meters seem to be based on initial clock frequency of the CPU. For example on my PC if I leave the CPU at its default clock but let it go into turbo (i.e. upping the clock speed of individual cores as demand requires), the CPU meter in both Cubase and FLS will appear that it's struggling more. Or, I can go in and set it to a fixed clock speed at its max stable frequency, and the CPU will appear to be far less taxed, but the musical result is the same.

Point being that I don't trust CPU meters inside the DAW too much, I try to use them more as a relatively measurement tool than something that really represents an upper processing limit.

Nacho Jatib 10.01.2016 01:37 PM

I have maybe a noob question.
Is there any possibilities of change the wavetable position while it´s sounding on my virus B?
thanks in advance, and sorry for the bad english.
cheers from argentina!

Timo 10.01.2016 02:10 PM

Hi Nacho, welcome.

On the Virus B you can use any modulation source to modulate 'OscWavSel' using the mod-matrix. However, you can't fade seamlessly between the PCMs like a wavetable synth usually can, it will change the PCMs abruptly and sequentially (usually in order, unless you use random or live modulation sources).

However you can mimick fade between PCMs on the Virus B if you set up two oscillators with individual PCMs and modulate the Osc Bal mix setting (with an LFO or similar) to rock from one oscillator to another, for example. If you don't like the dry nature of the modulation you can really blend the sound further by using a polyphonic S&G (sample and glide) LFO-type to modulate OscBal smoothly and randomly with each keypress.

Note: to hear the actual PCM wavetables you also need Oscillator wave 'Shape' knob to be set between 0-63.


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