The Unofficial Access Virus & Virus TI Forum - since 2002

The Unofficial Access Virus & Virus TI Forum - since 2002 (http://www.infekted.org/virus/forum.php)
-   General discussion about Access Virus (http://www.infekted.org/virus/forumdisplay.php?f=105)
-   -   What code do thy use to make the Virus? (http://www.infekted.org/virus/showthread.php?t=25248)

DIGITAL SCREAMS 17.03.2005 11:31 PM

What code do thy use to make the Virus?
 
What is the code commonly used for VA synths? Is it that CC+ stuff.....or what ever its called. How many lines of code do you reckon it requires? How long does it take to write? How do they induce sonic character in code? Am I talking bullshit? :lol:

Any answers.....as im interested.

DS

tranzash 17.03.2005 11:51 PM

Very cool thread
:)

Timo 18.03.2005 02:00 AM

Wasn't it assembler code in the Virus, to allow the code to be really fast and efficient? I remember reading that somewhere....

Tomer=Trance 18.03.2005 04:41 AM

yes it was,assmbler is accualy the most basic binary language-
language of the machine :D
its used when programing for dsp runing applications.
its very complex...

blay 18.03.2005 09:03 AM

html is confusing enough for me.
c++ is plain scary.
assembler sounds evil... 8O

DIGITAL SCREAMS 18.03.2005 09:09 AM

OK lets say Access use assembler......i find it really interesting to know 'how' they create a distinct sonic character just using code.

Any ideas? This is all pure maths right? Does the sound character come from imperfections in the code?

DS

Tomer=Trance 18.03.2005 11:05 AM

i guess they start with analizing the charctorists of analog filters and oscilators then they add some eggs some water and walla! access virus.

Timo 18.03.2005 01:14 PM

Quote:

Originally Posted by DIGITAL SCREAMS
OK lets say Access use assembler......i find it really interesting to know 'how' they create a distinct sonic character just using code.

Any ideas? This is all pure maths right? Does the sound character come from imperfections in the code?

Analogue had imperfections which changed over time due to the wear and tear of the electronics/electrics. Digital doesn't suffer from that. What you put in, you get out, duplicated time and time again. If you have some dodgy coding, you'll get dodgy sound out.

I'd bet the real stinker is to try and analyse 'subjective' nuances and differences that we percieve to be pleasing (what you might call 'imperfections' of real analogue, as one example, that happen to sound much nicer than mathematically "perfect" waveforms), and then turn that into hard mathematics.... And then turn that into low-level coding, and optimising it so that as fewer instructions as possible need to be carried out to obtain the desired result, in order to make it as efficient as possible on the available DSP resources.

Incidently, Korg have also done it by analysing what happens to the signals when passed through individual electronic components - component modelling - so they can attempt to accurately build up a representation of what the whole circuit would sound like. That's what they did for the analogue models in their Legacy VST collection (MS20 and Polysix).

Hollowcell 18.03.2005 01:45 PM

Quote:

Originally Posted by Tomer=Trance
i guess they start with analizing the charctorists of analog filters and oscilators then they add some eggs some water and walla! access virus.

I know nothing about the inner workings of my VC, but I just had to say this is the funniest thing I've ever seen you write Tommer. :D Hehhehe.

The word "walla" doesn't get used enough in this modern world.

blay 18.03.2005 01:50 PM

Quote:

Originally Posted by Tomer=Trance
i guess they start with analizing the charctorists of analog filters and oscilators then they add some eggs some water and walla! access virus.

:lol:

yep, nice one tomer....

cheers

blay


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