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Fluttery sounds :>
What's the best way to make fluttery pad sounds on a Virus TI?
Something with lots of motion and delay-like bitties with downward-melting cutoff. Sort of like this... I made the above sound in Reason. For reference, here is how it is constructed: 1.It is made using 9 seperate softsynths each running the same patch. Notes for the synth line are distributed in an arpegiator-type fashion between each of the 9 synths. 2.The output of each synth enters a delay unit - fully 9 seperate delay units. Each delay unit is set to a different clock speed. 1/16, 1/8, 1/6, 1/4, etc. 3.The delay units' outputs are then summed together in a mixer, and the panning for each channel is adjusted so that different delay outputs are in different places in the stereo field. The output of the mixer feeds into a Low Pass filter. 4.The filter has its cutoff frequency automated to achieve the downward-melting motion. So uh yea. How do I do all of that on a Virus..? Or something that sounds similar, in a more efficient fashion.. -Annikk |
Quote:
marc |
Aye, could do I suppose. I was hoping to get something vaguely similar as a wholly integrated pad patch, rather than relying on sequencer backup. Maybe if I add delay, and use a modulator to adjust the delay colour over time with the filter envelope?
-Annikk |
modulating the wavetable index on a complex graintable w/ lfo will get you some pretty incredible motion if you make it so that the interpolation is off (no smoothing between waves.) it sounds alot like arpeggiation, can be really nice w/ the other osc doing hypersaw and mixing the two to taste.
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