Thread: Pops and clicks
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  #10  
Old 09.02.2009, 03:18 AM
DigitAl56K DigitAl56K is offline
Coming down with a bug...
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Join Date: 13.12.2008
Posts: 15
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I've had this problem from the moment I first turned on my TI through the OS 2.75 upgrade and now through the 3.0 beta upgrade, and I play it standalone. The problem seems to be related to the events that take place when a voice is triggered, this seems to be when pops/crackles occur, somewhat randomly. Personally I believe that what's happening is some kind of bug in the way the virus locks resources between its two DSPs so that one DSP can think a voice is released while another modifies its components, for example. If that happens while several voices are playing due to thread scheduling it may be a couple of milliseconds before the first DSP actually completes modifying original voice, so you hear a pop (depending on the patch properties and voice state). The pop then gets blasted through the effects unit and so with some patches it sounds worse than others (e.g. if there is a reverb). Anyway, that's my suspicion and I urge marc & team to double check their locking code and ensure that all voice-related components are stopped before locks are released, particularly in the case of stealing. Personally I can't believe that access can't fix this, it's the most widely reported problem with the TI ever since it was first released and made me worried about buying one in the first place. When I first turned on the TI I was sad to experience this issue almost immediately. Fortunately I'm glad to say that even with this issue I do love the virus, but that's no reason that access shouldn't fix the problem.
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