Best simple tutorial about subtractive synthesis I've come across was this:
http://www.geocities.com/SunsetStrip...8/2ansynth.htm
Seems a little like the one you have, but it may be slightly simpler.
The hardest bit is always starting out. Then things eventually start to click, a little at a time.
After understanding the basics of synthesis (such as the link above), the way I've learnt a lot is by loading up patches and then deconstructing them... Turning the effects off first, and then observing the rest of the settings of the patch, and keep tweaking each setting individually until I narrow things down and find why a sound does any such particular thing.
For example, one particular patch I came across on the Virus had a buzzy type distortion on it, but looking at the Distortion effect setting showed there was none applied. Next I checked out the FM setting (which can often create distortion in various ways) but that was zero'd out, too. It was only until I got to the LFOs that I realised their rate were running at full speed, and that they were subtly modulating the pitch of the oscillators, creating the buzzy distortion. Since I found what was causing that particular sound, it meant I could recognise the effect in other patches, and could also use that new technique myself when designing new patches.
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PS > And another thing! Will the Ti|3 have user customisable/importable wavetables?

A ribbon-controller or XY-Pad might be nice, too, please! Thanks!