Quote:
Originally Posted by subosc1
I guess that is why it scares me because it sounds like you need to be a programmer to figure it out.
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Nope. It looks a lot more complicated than it is. It's a slightly different way of working to normal, though, but you'll find it very liberating and very quick to program drums (well, anything sample based, not just drums!).
Instead of normal sequencers that scroll left to right on playback, trackers scroll top to bottom (vertically). A "track" is the same as a "channel", by the way.
Each main column is therefore a "track". And each row is a "step" (a regular period in time, such as an 8th of a bar, or 16th, or 32nd, or whatever you've set your tempo to be, depending on how complex you wish the song structure to be). The rows are effectively quantise points, and the sequencer will trigger your audio samples in series as each row is passed in time when played back, just like a normal step sequencer.
Load up a single sample (or multisample) into a free slot, then use your keyboard (or computer typing keyboard) to place the sample at whatever pitch you want on whatever rows you want the sample to be re-triggered.
That's pretty much it!
When you play back the song the samples will be triggered as the song pointer moves downwards and passes over a row with a sample placed on it. So if you want a standard 4/4 kick drum, place the kickdrum every 8 rows or so (for example row numbers: 0, 8, 16, 24, 32, etc.), and then set your tempo accordingly. Then you can put the snare in between (say on rows 4, 12, 20, etc.), and then you can place the hihats inbetween the kick and the snares (such as on rows 2, 6, 10, 14, 18, etc.). Voil?.
