Quote:
Originally Posted by Yornav
If noticed from the beginning that when attack is 0 I can hear clicking sounds...
This only can be because because the wave is not started at o amplitude, am I correct? I have to push attack to hard to make it stop... This is a great problem? I think... 
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Edit (button) > Punch > Intensity = 0.
(The "Punch" parameter adds a percussive click every time you press a key. The default is usually a value of '64', but setting the value to '0' disables the effect.).
Oscillator edit > PhaseInit = 1.
(While a "PhaseInit" value of 'Off' places the oscillators in free-running mode, a PhaseInit value of '1' however forces the oscillators to reset to the very start of their waveforms (at 0º - zero degrees) on every key press. A PhaseInit value of '64' would start halfway through the waveforms (180º), etc.).
However, the PhaseInit feature resets ALL oscillators to the same phase on key-press. Thus by its very nature the patches can sound unnaturally 'phasey' depending on their usage, particularly if you have subtley detuned oscillators - gives you a 'peoww, peoww' type effect on every key press where the oscillators start on sync' and then detune themselves away from each other, which you may not want, in which case turning PhaseInit Off and just increasing the length of the Amplifier Attack slightly is enough to get rid of any percussive clicks without harming the patch's fast attack nor affecting the character of the rest of the patch.
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PS > And another thing! Will the Ti|3 have user customisable/importable wavetables?

A ribbon-controller or XY-Pad might be nice, too, please! Thanks!