Quote:
Originally Posted by grs
Quote:
Originally Posted by Timo
* In fact, oscillator functions feature as the same for all oscillators - so Osc1, and Osc3 have all of Osc2's features - like cent-detuning, FM, Sync, Ring-Mod etc..
* ... And to have the ability to select any specific oscillators you wish to Sync, or Ring-Mod' with another(s), as opposed to the current hard-wired option of just Osc2 being Sync'd to Osc1, and Ring-Mod affecting them all.
Timo
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Well I gues you cant sync OSC1 to OSC2 if OSC2 is synced to OSC1. But I see your point on having all OSCs fully loaded.
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I'm thinking something along the lines of the Sound Interface Device (SID) chip in the old Commodore 64 (think Elektron SID Station), where there was the ability to sync all three oscillators - in a chain formation, if desired - so you could sync Osc3 to Osc2, Osc2 to Osc1, and Osc1 to Osc3 for some rip-snorting sounds and wacky effects. Plus you could elect to ring-modulate any oscillators against any others.
Another technique SID artists used to use is to use oscillators with Sync' and Ring Mod selected on several oscillators, chained together, and then mute them so you can't hear them, and then effectively use them as modulators to modulate a third oscillator.
...To expand on this further to include another idea (that SID musicians also used) would be to allow actual individual oscillators to be arpeggiated or played at different pitches independantly of other oscillators in the same patch program, so that the other oscillators could sync' to them, or use them as muted (silent) modulators. Not sure exactly how to do this without pre-sequencing oscillators to MIDI (SysEx would have to be used), but the ability of controlling individual oscillators in this way (even non-realtime) would be neat. Maybe even allow setting individual oscillators to clock to individual arpeggiators, as opposed to having one arpeggiator per global patch... So, like, having three oscillators in a patch, each playing their own arp-pattern following the keys you press.
I think the SID chip designers also later implemented something called "Lacing" (interlacing) into the chip to allow for interleaving of LFOs and EGs.
Incidently, can LFOs be chained together on the Virus, too? Ie. LFO1 be added or subtracted to LFO2, and then used as a modulator for any other destination as normal?
Quote:
Originally Posted by grs
Quote:
Originally Posted by Timo
* Additional effects. Including better saturation algorithms.
Timo
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There are heaps already, what other sorts are there?
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I think the saturation algorithms could be improved. I hardly use it at present as it seems to stunt patches, rather than enhancing them in a way that something like the PSP Vintage Warmer plugin does, for example. Admittedly the PSP plugin would require a fair amount of DSP resources.
Also, how come you can hear both the saturation and distortion effects in use when their values are set to 0, on the Virus?
Quote:
Originally Posted by grs
Quote:
Originally Posted by Timo
* The Polyphony setting to be placed next to the Unison setting in the menus, as I reckon they share a common link, and I find I use those two functions the most.
Timo
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What is the 'Polyphony setting'? Do you mean the 'Priority' setting?
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Sorry, I meant "Keymode", where you can select between Poly and Mono etc... Would be handy if the Unison settings were just next door to the Keymode ones, as I find myself flicking directly from one to another quite a bit.
Quote:
Originally Posted by ben crosland
I don't really understand why you need detuning for Osc1 either?
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Possibly not, but if the second oscillator is detuned by +127, then the average pitch perceived when Osc1 and Osc2 are both played would be +64. Would've possibly have been more conventional if we could detune Osc1 down, and Osc2 up. Then Osc 3 could be brought in to play, if/when needed, to do whatever it wanted, modulated elsewhere or whatnot.
However, it's a moot point when Osc3 is brought in, as it can be a slave to Osc2, and when unison is brought into it, everything's mega-detuned anyway.....
