Quote:
Originally Posted by blay
brett one workaround for this situation is to set up your audio outs through your soundcard... and use vst fx.
for example if you get a soundcard with 6 trs in's, you could record 3 stereo channels simultaneously from the virus into 3 seperate stereo channels in your sequencer, each of which can be set up with different vst fx.
|
Blay, just a wild estimate, how many effects would you hazarad a guess at which could run in realtime (well, let's say 5ms latency, or preferably less [2ms])? I know it's highly subjective, as the load on the CPU varies wildly depending on the complexity of each of the plugins used (with reverbs etc. being very intensive), but say I had a 1.9GHz Pentium-M (Centrino) or a 2.5GHz Pentium4, how many different "channels" of chained-effects could you expect to run, using general plugins such as EQ, compression and/or mult-band compression, distortion effects, tube/valve/tape emulation, chorus, reverbs and delays, etc..?
Currently I have an old 700MHz athlon running Win98se, and have no soundcard with ASIO etc., but that's all about to change soon (I've got my eye on a 1.9GHz Centrino2 laptop, and an Emu 1616M cardbus soundcard with Behringer ADA8000 AD convertor to get the extra eight analogue ins/outs from the ADAT connection), but in the meantime I've absolutely no idea how many plugins I can expect to run in realtime for processing
lots of incoming and outgoing audio at the same time.....
I understand it's a "how long is a piece of string" question, but let's take the most extreme example possible... How many Waves' reverbs would you reckon could be run in realtime, using a preset such as Concert Hall, or something, for processing incoming audio channels (up to 16 mono channels - the reason being that I have 16 direct outs and 8 busses on my hardware mixer)?
Thanks!