Sound designing Discussion about sound designing with the Virus series synths. Share patches and your knowledge or ask questions. |

23.11.2005, 12:04 AM
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Join Date: 23.10.2005
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I was told by a little birdie that they use fruity loops to make Kicks 
There are some good mods can be done to old analogue drum machines such as the 909 and the 808> analogue solution mods and others.
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P4 3.6Ghz, RME Multiface, CubaseSX3.1.1+VST's, Virus TI Polar, TR909, TB303, Moog, EMS, Waldorf, Kenton pro2000.
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24.11.2005, 09:34 PM
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Pro
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Join Date: 10.06.2004
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Eq + Compression very important for psy shots
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28.11.2005, 02:31 AM
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Semi Pro
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Join Date: 29.11.2004
Location: Dublin, Ireland
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infected mushroom make their kick drums in sound forge by using FM and generating a 60 hz sine wave. then they use the pitch bend tool and draw an exponential slope. change the slope to give he kick drum different properties. then pitch bend it again along a different slope (again, experiment) and voila, you have a psy kick. sounds like a squelchy knocking sound.
other psy kicks vary. alot of the organic records collective seem to use similar sounding kicks. i eventually found out what it was by pure accident - its a kick drum on the vengeance essentials club sounds vol1 sample CD. the relevant kick sample is in the 'sub bass drums folder' but i forget the kick number. if you have heard pop stream - oom da then you will recognise that kick instantly.
failing that you can recreate psy kicks using your virus. single oscillator. sine wave. send it through LFO1 and select envelope mode. then select LFO shape as a SAW wave. now adjust the LFO rate whilst bending the pitch of oscillator 1 downwards. keep the filter open and have envelope mode on 127. adjust the release time to determine the length of the tail and the decay to adjust the click/thump part of the drum.
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02.12.2005, 07:14 PM
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Join Date: 23.10.2005
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Well it?s easy to get a sample of a psy kick by shaping the sample like infected have in their kick tutorial. But the post refers to the guy having the kicks but they don?t sound like the real thing right? What makes the IMF Kick sound so sweet is the processing they use btw. They have a NEVE strip with EQ and Neve compression on it. They use smart gating and smart EG. You can have the same kick they use but it won?t sound Ubb without that processing!
http://www.ams-neve.com/html/products/8051.php :P
Check this buy out http://cgi.ebay.co.uk/ws/eBayISAPI.d...category=23793
It?s the way the rest of the sounds are mixed tuned and eq and gated around the Kick that makes it ring

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P4 3.6Ghz, RME Multiface, CubaseSX3.1.1+VST's, Virus TI Polar, TR909, TB303, Moog, EMS, Waldorf, Kenton pro2000.
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02.12.2005, 09:12 PM
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Join Date: 25.07.2002
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nah,
no way they spent that much money on a single channel strip.
israelies are too cheap to do so
anyhow, URS is coming out with a clasic compessor boundle which will include the famouse sound of the SSL and Neve consoles compressor\limiters.
they also have some great sounding Eqs which are modeled after some of the most famouse and expenssive consoles and standalone eq units.
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02.12.2005, 09:37 PM
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Join Date: 01.10.2002
Location: Montreal, Canada
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Yeah the URS stuff is AWESOME so far.
The eqs are fantastic, looking forward to buy the comp!
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03.12.2005, 07:37 AM
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Semi Pro
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Join Date: 29.11.2004
Location: Dublin, Ireland
Posts: 265
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post processing is going to be important of course. i neglected to mention that so thanks for the heads up.
but you do not need a neve compressor to make infected kicks!. you can synthesize them in soundforge and then pitch bend them again. thats for the shape of the kick. if you look at alot of 'knocking' psy kick drums in a spectrum analyser they start dead on and oscillate along a sine wave that is flat and at high amplitude. then it tails off in an inverse exponential tail.
depending on the result from soundforge you will probably need to overdrive it (to add some kind of harmonic content) and run it through some tubes or valves to warm it up.
if you are feeling really frisky, reimport it back into soundforge and open an 808 kick sample (you can synthesise something like it in soundforge using FM i you dont have one). then fade in the 'click' part of the drum and layer it with the psy kick drum to add some extra sub bass weight.
depending on the end result of that you may or may not want to compress it. or you could compress it first, then do the overdriving, warming up afterwards.
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03.12.2005, 02:26 PM
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Join Date: 23.10.2005
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Quote:
Originally Posted by Tomer=Trance
nah,
no way they spent that much money on a single channel strip.
israelies are too cheap to do so
anyhow, URS is coming out with a clasic compessor boundle which will include the famouse sound of the SSL and Neve consoles compressor\limiters.
they also have some great sounding Eqs which are modeled after some of the most famouse and expenssive consoles and standalone eq units.
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Oh yes they do have Neve strip.
I noticed the change in their production as soon as they got it, the older albums when you hear the kick it sounds flat. Now they have the Neve you hear the differences. Its like saying KOXBOX/SAIKO-POD use soundforge to get their kicks lol, or underworld just use a TR909 for their kick, it?s just not true. The reason underworlds kick sounded so nice was Darren Emerson's big fat processing rack. :P since he left the underworld kick has lost its edge. So get a Neve if you can afford it and have the sound to back the kick

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P4 3.6Ghz, RME Multiface, CubaseSX3.1.1+VST's, Virus TI Polar, TR909, TB303, Moog, EMS, Waldorf, Kenton pro2000.
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03.12.2005, 04:13 PM
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Join Date: 25.07.2002
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they must have got a discount then or scamed ebay (lol) 
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