Access Virus & Virus TI community since 2002 Virus TI Infekted

Go Back   The Unofficial Access Virus & Virus TI Forum - since 2002 > Discussion concerning Access products > Sound designing

Sound designing Discussion about sound designing with the Virus series synths. Share patches and your knowledge or ask questions.

Reply
 
Thread Tools Search this Thread Display Modes
  #1  
Old 01.03.2020, 10:53 PM
Timo's Avatar
Timo Timo is offline
Administrator
This forum member lives here
 
Join Date: 13.07.2003
Location: Kaoss Central, England
Posts: 2,561
Default What actually generates the wavetables?

Just wondering if anyone's still out there!

Been looking at the TI's wavetables under a microscope at differing octaves, and I'm left wondering how the individual waveforms are generated.

Some have artefacts that could be indicative of PCMs (they exhibit frequency- and/or bit-rate stepping at low octaves, as you would expect with a sample of a waveform:-

(Click waveforms for close-up)







(All waveforms above were recorded at 192kHz/24-bit to capture the artefacts in detail - the stepping/aliasing you see is NOT a limitation of the recording frequency of my soundcard [as I'm recording at rates that far exceed the input] but by the Virus wavetable waveforms themselves).

.... Other wavetables have artefects consistent with vector/amplitude-type generation (each single cycle is split into, lets say, 64 steps [keeping it simple, I imagine the actual figure is 1024 or greater], and lines are simply drawn between each step to make the overall waveform, like a dot-to-dot method) as you can see the straight, vector-like lines between each step:-





..... Other wavetable waveforms are incredibly complex yet entirely smooth even at very low octaves and could only appear to be mathematically generated algorithms.

Ultimately I'm curious, if Access enabled us to create our own single-cycle waveforms in a future Virus, what type of constraints they would give us in generating them and how detailed the waveforms could be. Whether it would be sample-based, or drawn in by hand (vector), and how they would transpose this across the keyboard without the need for multisampling in the case of PCMs or similar. A lot of the wavetables in the Virus have a tendency to sound very bell-like, I'm wondering what is required to minimise this.

God, I hope they put more energy into the Virus again sometime soon. There's been a rennaissance in keyboards the last few years, the world's moved forward, and Virus Control could do with an update.
__________________
PS > And another thing! Will the Ti|3 have user customisable/importable wavetables? A ribbon-controller or XY-Pad might be nice, too, please! Thanks!
Reply With Quote
  #2  
Old 05.04.2020, 12:41 PM
oli@bass oli@bass is offline
Infektion taking hold...
Newbie
 
Join Date: 25.05.2016
Posts: 68
Default

Hi Timo, thank you for sharing your very interesting observations.

I tried to find some relating information on the Virus Forum, but couldn't find anything (which doesn't necessarily mean it's not there...).

Judging from your descriptions, I'd say they use exactly that: Most probably three different types of methods to store and generate the wavetables. I guess the main categories are PCM samples, mathematically connected dots and pure mathematical functions. This is similar to what you find in the Waldorf / PPG synths.

The interesting question is how complex the math functions can be in general and whether it would be possible to use curves instead of lines to connect dots with future processors.
Reply With Quote
  #3  
Old 02.10.2022, 12:29 PM
charonme charonme is offline
Definately caught something...
Very mucho Newbie
 
Join Date: 11.10.2016
Posts: 36
Default

Very interesting, which wavetables are these at which indexes?
And how does your sine look like at very low frequencies?
Reply With Quote
  #4  
Old 09.04.2023, 11:10 PM
engineer's Avatar
engineer engineer is offline
Definately caught something...
Complete Newbie
 
Join Date: 06.04.2014
Posts: 26
Default

I do not own a TI so it is hard to comment on this. The wave No2 appears to be a result of phase shifting, when moving from one wave to another having a different phase offset.
__________________
Pyratone III - 768 kHz Sound Synthesis
Reply With Quote
Reply


Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT. The time now is 10:45 AM.
Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Skin Designed by: Talk vBulletin
Copyright ©2002-2022, Infekted.org