I'm still running the Core i7 965 (3.2ghz running in turbo mode so more like 3.5) I bought 2 years ago, and it does better for me now actually than it did when I bought it as a software synth engine, because the VSTs have gotten much better, more efficient, and I can now do with my PC what a room full of hardware would not have done 10 years ago.
A recent new addition to my box is a GTX590 video card, which I think is utilized great for graphics but not for music. These things have amazing parallelism , and there are a couple of vendors that have released plugins that run straight off CUDA (the development kit for nvidia processors). Look up Liquidsonics "reverberate le" and Nebula3, for example. I love the idea that when I don't need hardcore 3D graphics, plugins can be using my GPU as if it were a powercore. God knows it is probably close in total processing power to my CPU, so I should be able to offload some of my music processing to it? Especially since this video card has a fucking 3GB of RAM, and processing power that will make your jaw drop, and make pretty much all of Apple's product line look like piss.
Well the point to the message is that I would like to see Access partner with nVidia, and write a plugin that utilizes the CUDA SDK. I don't see why I would need to add yet another card (powercore) to do this (i.e. have a Virus on a PC card) today. I think the parallel processing capability of the 590 basically takes a dump on the TC Powercore if just looking at hardware. How easy is it to develop for powercore versus nVidia GPU? That I can't speculate about, haven't done either.
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