So, the TI's sound engine.....
Apart from the Hypersaw and the wavetable synthesis, are there any other differences in the actual sound source synthesis palette?
I was wondering, for example, why you couldn't have several different saws, squares etc., to choose from, as opposed to having just one of each (and then the spectral waveshapes)?
Like, selecting a saw with a Juno-type character as one oscillator to play off against a Jupiter-type square as the other osc, or a whole multitude of other combinations of what's out there. Or even the ability to graphically design oscillators (similar to Z3ta+) and then import them as PCM osc's into the Virus?
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