yea, i've found a few work arounds, as my program is also chewing up alot of the CPU time, this helps with that too...I use the three outputs, three different channels of effects, when I use another sound on the channel (just for testing purposes) I just turn off the effects for the previous channel.
It's all about bouncing down when you have a line (relatively) complete. Saves CPU time, and gives you freedom to move onto a different sound. I manage to juggle this balance alright, to where I find I only need to bounce every so often.
I coup with the internal mixer as well.
There are work arounds, it just takes time and patience.
