Quote:
Originally Posted by The Illusive Man
*thanks for your welcome!
But audio fuckery... isn't an excuse since the Difference isn't in the "quality". Its in the tonecolor, and I heard it in HQ also, and I could still hear this difference :P
I managed to get close... but still it misses warmth and attack. I read about the attack being a USB connection thing... I am now switched on an USB port (dont think its even USB2) so maybe it will sound phatter when switched to audio cables.
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The attack characteristic that I believe you're referring to is often found in pluck and "dreamtrance" type sounds. I guess the difference between the two is how the cutoff opens up and maybe some harmonic differences (pluck will be very short with some delay and reverb, while dreamtrance tends to sustain longer or open wider on cutoff). I think plucks (at least the way I do them) might tend to have a thinner, single oscillator behind them and dreamtrance or other lead variations might have more unison/chorus/detuning of more osc's.
The key to the attack is a logarithmic cutoff filter attack (and of course resonance can be used to put the peak just in the right spot). I do not have a Virus at the moment so I can't say exactly how to achieve it, but I'm sure it can be done the question is just how to get there. By logarithmic I mean you want a line with very steep climbing vertically angled slope, that starts to lose it's momentum and tapers off toward a horizontal angle (something like the shape of a lower case letter "r" but not quite). The shape of that curve is critical I think. Now remember, you are going to combine that with a LP filter that is essentially also logarithmic but by definition it would tend to be a horizontal line that falls off into a downward vertical angled slope. Now between those two competing curves, you need to find the sweet spot that gives the sound you want. It can require much more patience and work than I'm describing here, yet sometimes you stumble on it instantly by accident.
Amazingly, the synth I find easiest to do this with is a little $45 synth called Oresus. The author decided to make the attack curve a visual icon that you can adjust with your mouse, and for whatever reason I can arrive at this type of sound easier. Gladiator is another synth that is useful, if only because you can see the shape of the low pass filter. Gladiator also ships with an Armin Van Buren style pluck that can be learned from, although I find HCM synthesis limiting.
Last night before I read this thread, I was trying to create this type of sound in Zebra2, which is one of the best VSTs on the planet, but I found it very challenging to do, simply because the range of certain parameters are kind of defined by a synth's UI... so even subtle changes to synth knob range, for example could make a difference from one Virus model to another. Believe it or not, the sounds are there in almost all synths, it's just a matter of unlocking them. I believe any synth is capable of this sound, it's just a matter of how easy it is to get there.. and still to this day that little $45 synth is always my best bet for that category of sound.
All in all it is very much an art more than a science, and I think finding the sweet spot really relies on your ears to find it (and to some extent you might have to adjust slightly after it's in the mix unless you want to build the mix around it).